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Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.
FINAL FANTASY XVI interview: Producer Naoki Yoshida : r/FinalFantasy
FINAL FANTASY XVI interview: Producer Naoki Yoshida : r/FinalFantasy
FINAL FANTASY XVI: Everything you need to know
Final Fantasy 16 interview: Naoki Yoshida on combat, lessons learned, and what's next - Video Games on Sports Illustrated
Final Fantasy 16 Interview: Yoshida and team share new details
FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG
Final Fantasy XVI Interview
Naoki Yoshida explains why there's less broad representation in Final Fantasy XVI: The story we are telling is fantasy, but it is also rooted in reality
Building Final Fantasy XVI with Producer Naoki Yoshida
Final Fantasy 16 producer explains why they changed combat for younger audiences - Dexerto
Final Fantasy XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG
Final Fantasy XVI - State of Play 4K, final fantasy xvi
Geek Interview: Final Fantasy XVI's Naoki Yoshida (Yoshi-P) Defends Quick Time Events And Embraces The Action Genre Via RPG
Final Fantasy XVI' Is What Happens When Developers Grow Up